Cultural Analysis on Telltale’s “The Walking Dead”

Telltale’s The Walking Dead (the video game) came out on April 24, 2012. Although Telltale’s “The Walking Dead” shows and supports the stereotype that men have to be the protectors and that they have to protect children and females and that females are supposed to stay in the background.They broke that traditional stereotype by having a young female lead the story, raise a kid, and lead groups to safety. Telltale slowly resists the dominant ideology that men are the protectors and providers. It shows how after “Lee” died, Clementine provided for herself for years and even raised a kid during an apocalypse at a young age.

Telltale’s “The Walking Dead” reinforces the dominant ideology that men are the protectors and providers. The games shows this by showing how “Lee” and the other men provided for their groups, protected them and made all the decisions. For example, “walkingdead.fandom.com” says that “Lee commonly displays throughout the series is the ability to be compassionate and altruistic, primarily portrayed in his relationship with Clementine, devoting most of his actions, and eventually his life, to ensure her safety. Lee can direct death threats toward anyone he believes is a danger to Clementine and can be generally aggressive to most characters.” According to “wikipedia.org” it says that “Over several years, she becomes a guardian to Alvin Jr. (AJ for short), a child whose parents died in the apocalypse, and comes to raise him as Lee did with her.”

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